About This Game Fable Fortune is a game of Choice and Consequence. Play as one of six unique Heroes in a card game with fast-paced and thrilling tactical gameplay. At the start of a match, you must choose your quest. Completing quests earns unique rewards which can help turn the tide of battle. On completing a Quest, you must choose, Good or Evil? Turning to Good or Evil changes the abilities your hero can use, but also the powers and properties of your cards. This means you can react to your opponent, changing your strategy and the cards in your hand based on the choices you make. Fable Fortune has been designed from the ground up around 2 player co-op. Team up with a friend or stranger to learn the game, working together to take down challenging Raid Bosses. In Co-op mode, you take turns to fight, but you share each others units. For the hardest challenges, you’ll need to work closely with an ally, designing decks and picking heroes which synergize with each other. Beat bosses to earn exclusive prizes and rewards. Different Arenas have different Quests and Rewards, changing the battlefield. Every week, you’ll see special events with entirely different rules. Only moustaches allowed? Max power mode? Hatch an Egg each time you use your hero power? We aim to have an ever changing, evolving meta which rewards experimentation and puts a focus on strategy and skill. Matches in Fable Fortune start with 3 Gold, meaning it’s straight into the action quickly. For each deck you create, you can pick a special ‘Trophy’ card which you’ll receive if you’re playing second, to get things off to a strong start. Fable Fortune allows you to defend any unit on the battlefield with the ‘Guard’ feature. Because any unit can protect your Hero, this open up a huge range of deck-building strategy and possibilities. Choose to protect yourself, or your most powerful units. Some units have special abilities which will trigger when they’re placed into Guard. We’ve focused on minimizing randomness in the game; emphasizing skill and strategy. On top of any purchases you make, you’ll start the game with 10 Card Packs. This includes a Guaranteed Fabled Card. The first time you play a hero, you’ll get two packs, and can gain more than 50 just for levelling heroes. We’ll regularly be rewarding new and interesting cards for taking part in Events, Co-op or PvP. Whether you choose to spend money or not; we want the game to be enjoyable and competitive. We're a small, passionate development team. We're huge card game and Fable fans, and we've had a lot of fun making this gameThrough the Early Access period, we've worked closely with the community to expand, tweak and update the game.We're now at 1.0 release and we'll be continuing to update the game with new content, events and features based on your feedbackThanks for your support! We hope to see you on the battlefield! 7aa9394dea Title: Fable FortuneGenre: Free to Play, StrategyDeveloper:Mediatonic, Flaming Fowl StudiosPublisher:MediatonicRelease Date: 21 Feb, 2018 Fable Fortune Download] [portable Edition] An interesting spin on the digital CCG archetype of games with new mechanics and cooperative bosses that are a lot of fun to play against. The client is still really buggy but the game is worth playing even if its only because of the Fable franchise is so charming and fun.. the game is fun and stuff, but it needs more polish. duplicate cards system should be better, more modes to play would be nice, more gameplay options would be better, more mortality class based cards, profile stats, ingame chat while on co-op would be nice too. I guess more trophies and items are coming later too. I hope devs improve this game soon.. Somehow this game had slipped under my radar until I stumbled across its Steam page. I gave it a shot because I like Hearthstone and other CCG type games, and I love Fable, so something combining the two has to be good, right?Yes. Yes it does.In all honesty, I was always a fairly casual Hearthstone\/CCG player, but even in early access, having just a few hours playing this, I'm not sure I can ever go back. Fable Fortune sticks close enough to the traditional CCG framework to keep a stable base game design, while bringing in enough changes to keep the game feeling fresh. Starting matches at three coins (this game's version of energy that you use to play cards) to get things moving faster, the ability to put any unit into guard, and the questing\/morality mechanic all serve to set this game apart. The co-op mode, too is quite fun, and brings a lot of potential for fun matches, especially once matching with friends is eventually implemented.On top of all that, the game looks gorgeous, with beautifully designed hero portraits and card art. Arenas are likewise very pretty, although players used to Hearthstone might miss the interactive board elements that you can poke and prod while your opponent takes their turn. Mostly I've found that so far, matches move fast enough that it's not too much of a problem though.Currently, this game IS in early access, which means that there are still features being implemented, contents to add, and bugs to squash, and of course there's balancing to do (which seems like an eternal process in any CCG to be fair), but the game already feels very solid, and I believe as time goes on this will turn into a truly great game.. Any fable and\/or ccg fans should atleast check this game outThis game is already in early access higher quality and more immersive than what youd might expect of a card game.The visuals are great and takes a step beyond what most other card games does. It dosent simply put a card or an icon pn the board, but makes it look like what you play is really thereThe music...oh god the music couldnt be better. Fable is my favourite game and the music alone gives me a huge nostalgia rush. Both the menu and the matches themselves have great music and itd be a shame to mute it.The game also adds alot of mechanics i havent seen in card games (havent played them all) without making the game unbalanced.Besides pvp the game also offers co-op where you and another player fights and AI boss, where you earn both bigger amounts of in-game currency, card packs and high rarity cardsStill being in early access the game lacks some parts. You cant invite friends, there is no tutorial and salvaging is abit slow. However the devs are constantly in contact with the fans on forums and have released a developement plan http:\/\/www.fable-fortune.com\/dev-roadmap\/ to see what you can expectWhile it might not convert those with no interest in such games, its already a good game that has potential to get much better. Good card game as one of Hearthstone best alternative but I have uninstall it for now because the base player is too small for now & need waiting forever to play online especially co-op. I had waste more time waiting than playing hope the player base will be increase when it launch. Recommended but I can say wait until it had proper launch & enough players base.. Great game, easily beats Hearthstone imo. Low RNG makes the game feel more serious. The 0.5 patch makes the game promising. Instead of nerfing cards and making them useless, less powerful cars get tuned up. Also the mass disenchant is a real improvement. Still it's clearly an early access game, but they'll get there eventually. Keep up the good work!. I love this game, it has fast become my favourite CCG there is, and it's still early days. I can't wait to see all the new planned features come to light and see this game fully realised. Here are my top 3 reasons that make Fable Fortune great:- The artwork and voices on the cards is so very 'Fable'. The cosmetics are really wonderful and the game looks great.- I'm always changing decks for new arenas. This is great because each new arena, whether it be for coop or pvp, gets me thinking about cards differently. What is strong in one arena is weak in another and as they add more arenas and quest rewards different cards will see play in different ways and this keeps things interesting.- Even though I've stared at this card set for ages, I keep finding new an interesting synergies. There is so much depth to the design that even after many weeks of playing I'm still surprised sometimes by new interactions that I uncover. Deck building is such an important part of any CCG and I've spent hours in Fortunes deck builder looking over the cards and working out cool interactions. The game is definitely still in early development, so don't expect a full and complete game. If that's what you want, hang on and wait until later in the year when it gets released in full and will be free to play. But if you want to jump in now and help the devs out, then I highly recommend getting the early access bundle. You get a bunch of packs at a cheaper price, a unique artwork trophy card and a guaranteed fable card. It's a great deal if you want to get in early, but as I said, if you aren't down with dealing with bugs or waiting for features that are still in the process of being developed, then better to hang on and grab the game later when it's done.. Everything HS should have been. Better card mechanics by a long shot without any just plain \u2665\u2665\u2665\u2665\u2665\u2665\u2665t RNG. The game just needs more players. Don't let that deter you from purchasing though, it does not take long at all to find a match for ranked or co-op for that matter. Some polishing is needed in its currrent state for sure but its still being developed so its understandable. 6 classes, 300 cards at the moment and they say their looking to add 100 more cards soon as well as 2 more classes. It is very fun and especially for only 15$ its a steal. especially since you get 30 packs with itso it pays for itself.
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